
Something classic like or weirder like for example. Imagine a list of like 5-10 Bond quests that you could select from at character creation. What if your custom character could also optionally select a Bond that grants them a special quest and set of dialog options? Obviously, you couldn't replicate the exact same bonds as those of the origin characters (you and Shadowheart can't both carry the macguffin), but that doesn't mean there couldn't be alternative Bonds that are just as interesting and only available to a custom character. Okay, but what about the other stuff? The really special quest-y stuff? Shadowheart's box, Wyll's devil and eye? This is where I think you could adapt the 5e notion of "Bonds," the special things that connect your character to the world and setting. In that sense, both Gale and a custom human sage wizard from Waterdeep who worships Mystra would have access to the same special dialogs for humans, sages, wizards, Waterdhavians, and Mystra worshipers. You could imagine special dialogs based on one's background, place of origin (as we see with ), religion (beyond just clerics and drow) being implemented exactly as the current system allows. We haven't seen yet how dialog will be implemented for origin characters, but instead of DOS2's take, I'd like to see their character traits broken down into smaller chunks that work the same way as race and class dialogs. We see at least the latter half of that system developing now in BG3, with unique dialogs for certain races and classes. But you shared access to other special dialogs determined by traits like your class, race, etc. In DOS2, playing an Origin Character meant you had access to unique dialogs that only your origin could use. I think there's a way to get the best of both worlds. While it enabled some really cool and unique stories for roleplayers that didn't mind a pre-gen, it made custom characters feel empty by comparison. It has a good number of both fans and haters, and I'm somewhere in between. I think it's fair to say that the Origin Character system in DOS2 was somewhat controversial. Have they said anything about putting them in? And if so what would you want to see implemented into the game?Īs just some random guy that likes BG3, here's how I hope they might implement the origin characters system in a way that avoids some of the pitfalls of DOS2. I think this game is amazing so with everything we already have and everything that has been confirmed we are still waiting on I'm not going to be disappointed if we don't also get tool proficiencies, but I do think it would add another cool layer to the game. Painter's Supplies: Maybe being able to put designs on your armor?

Tinker's Tools: Crafting the special arrows and other little gadgets The obvious ones are Alchemist's supplies or Smith's tools, but if they are going to put them in the game I think there are some other really cool options from the PHB they could do. I'm not going to be heartbroken if we miss out on glassblower's tools or calligrapher's supplies, but I do think some of the tool proficiencies in 5e would be really cool. You should see your cursor turn into a mini bow icon, indicating to you that you can shoot it.We have the Thieves Tools in the game, but I was wondering if Larian has said anything about implementing some of the different tool kits/ supplies in the PHB?

If your character doesn’t already have a bow, you can pick one up from the ground nearby and equip it.Īfter that, simply walk towards the cage with the bow equipped, and use your cursor to hover over the base of the cage.

Baldurs gate 3 free#
One of them is Lae’zel, whom you’ve already met while aboard the mindflayers’ ship.Īfter dealing with the enemies (you can either fight them or intimidate them into leaving), Lae’zel will ask you to free her from the hanging wooden cage.

Freeing Lae’zel in Baldur’s Gate 3Īfter completing the initial tutorial level and getting on to the prologue proper, you’ll be able to explore a ravaged beach and get some companions to join your party.
Baldurs gate 3 how to#
Here’s how to free Lae’zel in Baldur’s Gate 3. Developed by Larian Studios, the game showcases the beautiful Divinity engine, and you can bet that there will be plenty of elements in this game that are similar to Larian’s Divinity: Original Sin games as well. After a long wait, Baldur’s Gate 3 is finally a real thing, and it’s now available in early access.
